get rid of all inapplicable stuff that is not going to appear in your make2d dwg and select that which is deliberately and carefully to brand certain no extra stuff gets selected. Besides, close out all other programs running in the background to free up as much ram as possible.
April 13, 09 3:41 pm ·
·
This has been the eternal trouble with Make2d's. I've had some run for 6 or 8 hours on my dual-core macbook pro. When models get complex, they accept fifty-fifty longer, it'southward a chip like an exponentially direct proportion. A few tips I've picked up:
1. use the 'selvisible' command to only select what yous can meet in the viewport. This takes everything that'south not seen and deselects it from the make2d command.
2. make the drawing ane or two layers at a fourth dimension... this adds a flake to the cleanup time but profoundly reduces the fourth dimension the program spends making the drawing.
3. make certain nothing is referenced or attached via blockmanager- all of it should be 'actually' in the file as geometry. Save as and explode the blocks if necessary.
Apr 13, 09 3:46 pm ·
·
Thanks for the tips guys-looks like I was making all of the higher up mistakes!I think Ill make a special Make2d file next fourth dimension.
Cheers
Apr 15, 09 6:sixteen am ·
·
tried it in v5?
Apr 15, 09 4:57 pm ·
·
Does Penguin and it's vector supercede Make2D?
April 15, 09 vii:55 pm ·
·
more than like complement with additional artistic styles
y'all can always just get the Raster screen shot at any resolution you similar with the '-viewcapturetofile' command having 'testsetaalevel' on high with the proper graphics card power or simply re-size a overshot in a raster editor as well
Apr 16, 09 two:08 pm ·
·
ok that last comment is awesome about the AA levels and the view capture..that makes my day
Apr xvi, 09 two:24 pm ·
·
ditto! WOW! thanks anti!
Apr 16, 09 ii:32 pm ·
·
in addition to the things already said, it's worth noting that make2d is a single threaded process - meaning (in today'due south tech) a fast dual cadre is going to be faster than a slower clocked equivalent quad or oct.
faster ram seems to help as well, more doesn't seem to aid since it'southward pretty easy to slam into the 2GB app. limit in windows x86 with make2d. I don't remember I ever tested if it could go to 4GB on xp-x64, but information technology might.
my record on make2d was 26hr on an exploded construction diagram (dual p4 xeon). Really I just had way over modeled the details.
Apr 17, 09 11:35 am ·
·
I've also found that the make2d command is very sensitive to the tolerance setting of the document.
Loftier tolerance is necessary to generate a clean cartoon, but seems to slow down the process exponentially. And so if I'm not making a technical drawing or plan on doing a lot of cleanup afterward, reducing the tolerance allows you to brand a drawing from a big & complex model relatively quickly.
Apr 17, 09 12:50 pm ·
·
the statement about AA is "generally" true for most output processes, esp, rendering from a 3d scene.
when i'chiliad using 3ds max + terminal render or sketchUP at piece of work, i'll leave the AA very low or even OFF birthday and simply render a larger image than what is needed for final presentation/print. by the time you scale the larger, but non AA'd image down, the quality is nearly the same but the output time is usually much much shorter because you're non splitting pixels.
April 17, 09 12:57 pm ·
·
I by and large brand-second in parts. I read that someone said it takes more time in clean up, but I've found the exact contrary. Unremarkably, the more item involved (both in the pattern and in the tolerance) the buggier the control gets. I as well always compose my drawings in illustrator, and if I have them set correctly I just stack the layers in the right lodge with an opaque fill beneath each one.
This allows me to eliminate parts of the drawing and swap with updates, it also allows me to simply hide parts and use similar parts of the drawing over and over. The sum of the parts is usually more than useful and nicer looking than the original whole.
April 17, 09 2:59 pm ·
·
A quick fashion to speed up the make2D is to change the units of your drawing to something larger. Like, go from mm to m and you volition see a tremendous comeback. I think, its like the previous posters mentioned, the precision is what kills it. Aloha, iLYa
Penguin on "technical" or similar settings takes what Make2d does in an hour and does it in xx seconds. Vector output is a good thing... Volition accept some minor cleanup you may have to do merely thats something you're already familiar with Make2d.... Student license is 95 dollars and i think its helpful, better than sitting waiting for Make2d to run for an 60 minutes only to run out of ram (i have 4gb.. its but drawing lines). Not sure how useful this would be in a professional environment but its useful for me for cartoon exploded axon's etc.
Hopefully this nosotros'll run into this stock-still in Rhinoceros 5...
Hi. This thread is really quondam, only ill give information technology a endeavour.
My problem is that when I brand 2d, I get a lot of lines, polylines and splines. I wonder if there is a mode to simplify the lines, curves for export to Autocad. I accept tried the command overkill, simply it does non seem to clean up the vertexes plenty. A simple round object tin have like 50 vertexes.
Whatsoever idea would be appreciated....
WebRep currentVote noRating noWeight
Sep 2, 12 12:sixteen pm ·
·
Y'all could 'seldup' in Rhinoceros to become rid of overlapped lines, or only 'rebuild' lines that have fashion too many CV's.
Sep 2, 12 12:twoscore pm ·
·
If anyone could help it would be very appreciated.
I'1000 using rhino for mac (temporary set back) and trying to make 2d drawings to impress for models. When I click 'create 2d drawing' the layer created is empty. Whatsoever suggestions?
Apr 19, 14 nine:34 am ·
·
Ellastone, are you lot using the correct viewport settings to see curves? If your viewport is in rendered mode, it won't show curves unless you lot changed the backdrop.
get rid of all inapplicable stuff that is not going to appear in your make2d dwg and select that which is deliberately and carefully to brand certain no extra stuff gets selected. Besides, close out all other programs running in the background to free up as much ram as possible.
April 13, 09 3:41 pm ·
·
This has been the eternal trouble with Make2d's. I've had some run for 6 or 8 hours on my dual-core macbook pro. When models get complex, they accept fifty-fifty longer, it'southward a chip like an exponentially direct proportion. A few tips I've picked up:
1. use the 'selvisible' command to only select what yous can meet in the viewport. This takes everything that'south not seen and deselects it from the make2d command.
2. make the drawing ane or two layers at a fourth dimension... this adds a flake to the cleanup time but profoundly reduces the fourth dimension the program spends making the drawing.
3. make certain nothing is referenced or attached via blockmanager- all of it should be 'actually' in the file as geometry. Save as and explode the blocks if necessary.
Apr 13, 09 3:46 pm ·
·
Thanks for the tips guys-looks like I was making all of the higher up mistakes!I think Ill make a special Make2d file next fourth dimension.
Cheers
Apr 15, 09 6:sixteen am ·
·
tried it in v5?
Apr 15, 09 4:57 pm ·
·
Does Penguin and it's vector supercede Make2D?
April 15, 09 vii:55 pm ·
·
more than like complement with additional artistic styles
y'all can always just get the Raster screen shot at any resolution you similar with the '-viewcapturetofile' command having 'testsetaalevel' on high with the proper graphics card power or simply re-size a overshot in a raster editor as well
Apr 16, 09 two:08 pm ·
·
ok that last comment is awesome about the AA levels and the view capture..that makes my day
Apr xvi, 09 two:24 pm ·
·
ditto! WOW! thanks anti!
Apr 16, 09 ii:32 pm ·
·
in addition to the things already said, it's worth noting that make2d is a single threaded process - meaning (in today'due south tech) a fast dual cadre is going to be faster than a slower clocked equivalent quad or oct.
faster ram seems to help as well, more doesn't seem to aid since it'southward pretty easy to slam into the 2GB app. limit in windows x86 with make2d. I don't remember I ever tested if it could go to 4GB on xp-x64, but information technology might.
my record on make2d was 26hr on an exploded construction diagram (dual p4 xeon). Really I just had way over modeled the details.
Apr 17, 09 11:35 am ·
·
I've also found that the make2d command is very sensitive to the tolerance setting of the document.
Loftier tolerance is necessary to generate a clean cartoon, but seems to slow down the process exponentially. And so if I'm not making a technical drawing or plan on doing a lot of cleanup afterward, reducing the tolerance allows you to brand a drawing from a big & complex model relatively quickly.
Apr 17, 09 12:50 pm ·
·
the statement about AA is "generally" true for most output processes, esp, rendering from a 3d scene.
when i'chiliad using 3ds max + terminal render or sketchUP at piece of work, i'll leave the AA very low or even OFF birthday and simply render a larger image than what is needed for final presentation/print. by the time you scale the larger, but non AA'd image down, the quality is nearly the same but the output time is usually much much shorter because you're non splitting pixels.
April 17, 09 12:57 pm ·
·
I by and large brand-second in parts. I read that someone said it takes more time in clean up, but I've found the exact contrary. Unremarkably, the more item involved (both in the pattern and in the tolerance) the buggier the control gets. I as well always compose my drawings in illustrator, and if I have them set correctly I just stack the layers in the right lodge with an opaque fill beneath each one.
This allows me to eliminate parts of the drawing and swap with updates, it also allows me to simply hide parts and use similar parts of the drawing over and over. The sum of the parts is usually more than useful and nicer looking than the original whole.
April 17, 09 2:59 pm ·
·
A quick fashion to speed up the make2D is to change the units of your drawing to something larger. Like, go from mm to m and you volition see a tremendous comeback. I think, its like the previous posters mentioned, the precision is what kills it.
Aloha,
iLYa
Penguin on "technical" or similar settings takes what Make2d does in an hour and does it in xx seconds. Vector output is a good thing... Volition accept some minor cleanup you may have to do merely thats something you're already familiar with Make2d.... Student license is 95 dollars and i think its helpful, better than sitting waiting for Make2d to run for an 60 minutes only to run out of ram (i have 4gb.. its but drawing lines). Not sure how useful this would be in a professional environment but its useful for me for cartoon exploded axon's etc.
Hopefully this nosotros'll run into this stock-still in Rhinoceros 5...
Hi. This thread is really quondam, only ill give information technology a endeavour.
My problem is that when I brand 2d, I get a lot of lines, polylines and splines. I wonder if there is a mode to simplify the lines, curves for export to Autocad. I accept tried the command overkill, simply it does non seem to clean up the vertexes plenty. A simple round object tin have like 50 vertexes.
Whatsoever idea would be appreciated....
WebRep currentVote noRating noWeight
Sep 2, 12 12:sixteen pm ·
·
Y'all could 'seldup' in Rhinoceros to become rid of overlapped lines, or only 'rebuild' lines that have fashion too many CV's.
Sep 2, 12 12:twoscore pm ·
·
If anyone could help it would be very appreciated.
I'1000 using rhino for mac (temporary set back) and trying to make 2d drawings to impress for models. When I click 'create 2d drawing' the layer created is empty. Whatsoever suggestions?
Apr 19, 14 nine:34 am ·
·
Ellastone, are you lot using the correct viewport settings to see curves? If your viewport is in rendered mode, it won't show curves unless you lot changed the backdrop.
Apr 19, xiv ane:52 pm ·
·